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	<title>The WoW Economist &#187; Enchanting</title>
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	<link>http://thewoweconomist.com</link>
	<description>The World of Warcraft, Making Gold &#38; the Economy</description>
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		<title>Infinite Dust &amp; AH Trolls</title>
		<link>http://thewoweconomist.com/2009/11/16/infinite-dust-ah-trolls/</link>
		<comments>http://thewoweconomist.com/2009/11/16/infinite-dust-ah-trolls/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 13:26:44 +0000</pubDate>
		<dc:creator>Java</dc:creator>
				<category><![CDATA[Enchanting]]></category>

		<guid isPermaLink="false">http://thewoweconomist.com/?p=276</guid>
		<description><![CDATA[I&#8217;ve been playing on my server for the better part of 4 years and I&#8217;ve had a few friends ask me what the deal with Infinite Dustin the Auction House.   To be honest,  I hadn&#8217;t looked at Infinite Dust in a while,  I don&#8217;t trade it as I usually bank it for a rainy day [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-277" title="InfiniteDust" src="http://thewoweconomist.com/wp-content/uploads/2009/11/InfiniteDust.jpg" alt="InfiniteDust" width="61" height="57" />I&#8217;ve been playing on my server for the better part of 4 years and I&#8217;ve had a few friends ask me what the deal with <a href="http://www.wowhead.com/?item=34054">Infinite Dust</a>in the Auction House.   To be honest,  I hadn&#8217;t looked at Infinite Dust in a while,  I don&#8217;t trade it as I usually bank it for a rainy day where it gets used.  Although I&#8217;ve got a few more stacks than I like,  I don&#8217;t mind having extra on hand.</p>
<p>Many people seem to be aggravated in their trips to the Auction House when looking for Infinite Dust where people are posting hundreds if not thousands of infinite dust in stacks of 1 each.   Ok,  so I get the logic involved where you want your Auctions to show first and you want to make it so the buyers just go ahead and make it too difficult for someone to scroll back and grab the quantity they really need.  Well I&#8217;m under the opinion that the Law of Unintended Consequences may be coming to get you,  and get you back in a really bad way if you&#8217;re one of these people who do this.<span id="more-276"></span></p>
<p>Now before I got off on a rant here,  yes my main is an enchanter.  Yes,  I&#8217;m fully aware of the fact that enchanter&#8217;s get that free ride in the Auction House in terms of listing fees.   If you ask me the market is just saturated with Enchanters on high pop servers,  all trying to one up each other in the Infinite Dust market.  I don&#8217;t think this is going unnoticed,  I think Blizzard is going to see this activity as an exploit to the User Interface and if resources are available,  you might see action as QQ on this subject grows louder.</p>
<p>First Blizzard may change the default UI to allow to sort/show of stacks only.   We&#8217;ve got mods that can do it,  it may very well be a quick fix in the future to solve the problem.  Second,  Blizzard could very well turn around and start assigning values to enchanting mats and insert them into the next patch.  If Blizzard does this the Enchanters will go freaky freaky QQ but it should solve the problem.  Third,  Blizzard could start limiting the amount of posts you make of a single item per day.  This has the potential to create even more QQ.  Last I would not put it past Blizzard to call it a form of player harassement and limit your ability to create more than 50posts in quantity 1 on the AH at a given time (and yes I mean across all toons on that server),  alternatively I think what would be best would be to ban the players for causing a nusiance, yes I&#8217;m a Capatalist but I don&#8217;t believe that should be at the expense of other players experience.</p>
<p>I say any of the options are fine with me.   Personally I don&#8217;t care for the AH tactic,  you&#8217;re in game strategy should not involve pissing people off unless you&#8217;re working towards the Bernie Maddoff achievemnt.   What do you think? </p>
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		<title>Vanilla Farming &amp; Paying the Bills</title>
		<link>http://thewoweconomist.com/2009/11/11/vanilla-farming-paying-the-bills/</link>
		<comments>http://thewoweconomist.com/2009/11/11/vanilla-farming-paying-the-bills/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 17:37:45 +0000</pubDate>
		<dc:creator>Java</dc:creator>
				<category><![CDATA[Alchemy]]></category>
		<category><![CDATA[Blacksmithing]]></category>
		<category><![CDATA[Enchanting]]></category>
		<category><![CDATA[Herbalism]]></category>
		<category><![CDATA[Inscription]]></category>
		<category><![CDATA[Jewlcrafting]]></category>
		<category><![CDATA[Leatherworking]]></category>
		<category><![CDATA[Mining]]></category>
		<category><![CDATA[Skinning]]></category>
		<category><![CDATA[Tailoring]]></category>

		<guid isPermaLink="false">http://thewoweconomist.com/?p=242</guid>
		<description><![CDATA[
The original release of WoW to many is called vanilla WoW, where the level cap was 60 and we all ran around Azeroth farming materials.   Some of those vanilla materials offer a far greater return for your farming time, if you don’t mind kicking it old school, you can make yourself a tidy profit pretty [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-medium wp-image-243  aligncenter" title="miningcopper" src="http://thewoweconomist.com/wp-content/uploads/2009/11/miningcopper-300x212.jpg" alt="miningcopper" width="300" height="212" /></p>
<p>The original release of WoW to many is called vanilla WoW, where the level cap was 60 and we all ran around Azeroth farming materials.   Some of those vanilla materials offer a far greater return for your farming time, if you don’t mind kicking it old school, you can make yourself a tidy profit pretty quickly.</p>
<p>The reason these materials still find is a demand can be categorized as (a) yes, people are still just starting to play the game  (b) creating new alts or (c) changing professions.  The latter is pretty common, right now I’m torn on dropping tailoring on my main (separate story on that later) and perhaps grabbing inscriptions.  After the break, we’ll talk about some materials that provide some pretty surprising returns for you farming time or might be good spec buys during the week for that AH Day Trader.<span id="more-242"></span></p>
<p>I’m going to quote some amounts that are related to my server,  mileage can vary so check your local realm but crafting professions seem to suffer from a price choke point in the 250 – 300 range and key items below that.   Think back to the last profession you leveled from zero after TBC, didn’t you go AH and cringe when you saw the price of something you could farm but just didn&#8217;t feel like going all the way over there so you paid what you thought was an outrageous price?  Well what made you cringe is also your opportunity, take a look at just a short list below.</p>
<p><a href="http://www.wowhead.com/?item=12359">Thorium Bar</a> / <a href="http://www.wowhead.com/?item=10620">Thorium Ore </a>– Requirements in Blacksmithing, Jewlcrafting &amp; Engineering, a few loops around Winterspring, Silithus or the Plaguelands during the week can tuck up to 1000 gold each weekend.  During the weekend these peek in price at 90G per stack on my server.</p>
<p><a href="http://www.wowhead.com/?item=3860">Mithril Bar</a> / <a href="http://www.wowhead.com/?item=3858">Mithril Bar</a> – If you’re traveling around for some Thorium, you’re bound to grab some Mithril,  consistently seeing highs of 50G to 60G a stack depending on availability.</p>
<p><a href="http://www.wowhead.com/?item=4338">Mageweave Cloth</a> – You’d expect Runecloth to be the bottleneck item but the fact is most people will run through a Strat or Scholo and quickly grab all the stacks they need to level a profession.  Step it down a notch to Mageweave as seems to have a higher demand since fewer people bother to farm the 40-50 level instances like BRD, Uldaman, Zul Farrack or Sunken Temple.</p>
<p><a href="http://www.wowhead.com/?item=16204">Illusion Dust</a> – The demand for illusion dust has been constant, a constant home run if you don’t mind farming some old content.   Try hitting up Dire Maul or a Combination Strat Live/Undead, you are sure to walk out with a pretty descent pile materials and Illusion Dust seems to pull down 50G to 60G a stack regularly for me.</p>
<p><a href="http://www.wowhead.com/?item=16203">Greater Eternal Essence</a> &#8211; If you don’t end up with Illusion dust from farming efforts listed above,  the alternative are Eternal Essences.  Greaters go for 10G to 15G and the demand is pretty much constant.</p>
<p><a href="http://www.wowhead.com/?item=12364">Huge Emeralds</a> – According to one of my favorite leveling guiles and I’m sure a favorite of many is wow-professions.com and you’ll note there is a requirement for a whopping 24 of these according to this site to get your JC to 300.   There is always someone who decided the grass is greener and I’ve seen these going for as much as 40G to 50G each.</p>
<p><a href="http://www.wowhead.com/?item=11128">Golden Rods </a>- I’m continued to be amazed that I can craft a half dozen of these each Friday and watch them disappear for a solid 50G each.   So yes there’s even something a Blacksmith can do to turn a tidy profit in the Auction House in our Vanilla WoW hot list.</p>
<p><a href="http://www.wowhead.com/?item=2450">Briarthorn</a> &#8211;  This is very much a low level mat used in Inscription and Alchemy,  It continues to amaze me at seeing these priced out at 60G per stack but it proves the point that scattered around Vanilla WoW,  we’ve got some great ROI for time spent farming.</p>
<p><strong>CONCLUSION:</strong> The point is it never hurts to go back and check markets on materials in your profession.   Vanilla farming is a change of pace,  a good fallback if you no longer making the returns you want for your current gold making venture and it’s also something to do besides just standing around and adding to the Dalalag problem. </p>
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		<title>Patch 3.3 &#8211; LFG &amp; Economic Impact</title>
		<link>http://thewoweconomist.com/2009/10/30/patch-3-3-lfg-economic-impact/</link>
		<comments>http://thewoweconomist.com/2009/10/30/patch-3-3-lfg-economic-impact/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 12:21:38 +0000</pubDate>
		<dc:creator>Java</dc:creator>
				<category><![CDATA[Enchanting]]></category>
		<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[Tailoring]]></category>

		<guid isPermaLink="false">http://thewoweconomist.com/?p=31</guid>
		<description><![CDATA[Patch 3.3 Changes in LFG &#038; Economic Impact,  expect to see shits in enchanting materials and cloth.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-37" title="enchanting1" src="http://thewoweconomist.com/wp-content/uploads/2009/10/enchanting1-150x143.jpg" alt="enchanting1" width="150" height="143" />It may be worthwhile to chime in on the economic impacts of the LFG Change in Patch 3.3.   One does not have to look far to see that this could have an impact on enchanters and tailoring to some extent.  The changes in supply and demand on enchanting materials such as <a href="http://www.wowhead.com/?item=34057">Abyss Crystals</a> and <a href="http://www.wowhead.com/?item=34052">Dream Shards</a> as well as <a href="http://www.wowhead.com/?item=33470">Frostweave Cloth</a> on any given realm should ruffle some markets once people start digging into content.  You might want to be cautious on trading especially a few days before patch.</p>
<p>Enchanting markets are always sensitive to ebbs and flows from doing the content.   Increasing content or reasons to revisit content create inventories of items that can be disenchanted.   Tailors with a passive ability to obtain more cloth drops will also see bags start to fill up as well.  We&#8217;ll tear it down to the nuts and bolts after the break.</p>
<p><span id="more-31"></span></p>
<p>Patch Note Changes: (Downward Market Pressure)</p>
<ul>
<li>Additional 5-man content.</li>
<li>Cross Realm LFG &#8211; allows players run more 5 man / 5 man heroics.  Greatly improving functionality of the existing service.</li>
<li>Additional emblem awards for running 5-mans</li>
<li>Auto-disenchant features will allow for more items turned into enchanting materials.</li>
</ul>
<p>Positive Effects (Upward Market Pressure)</p>
<ul>
<li>Icewing Citadel with a dozen bosses,  enchanting materials will most certainly be in demand.</li>
</ul>
<p>After accounting for the pro&#8217;s and con&#8217;s here it&#8217;s obvious there will be more negative forces at work on the enchanting and frostweave.  </p>
<p>I don&#8217;t think anyone is too terribly upset about frostweave prices lowering,  it&#8217;s already dirt cheap and a little lower is not going to make anyone&#8217;s bottom line cringe.  I would say it may be worthwhile to move any Frostweave you may just have sitting around now though.  Tailors also may want to keep an eye on the price.  About a week after the patch,  Frostweave should start dropping in price and probably see an opportunity to craft items to disenchant for a tidy return. </p>
<p>As far as enchanting mats are concerned,   I think we&#8217;re going to see more materials available pushing down some prices so if you&#8217;ve been thinking about moving inventory doing so sooner rather than later might be a good idea.   My main is an enchanter and I keep a good bit of inventory on hand for the Alt&#8217;s, I&#8217;ll probably push some inventory into AH right at the start of Patch 3.3 but I think the negative forces here will certainly weigh down the value of Enchanting materials as the 5 mans get hit like it&#8217;s nobody&#8217;s business in search of badges to round out some gear for Icecrown 10/25. </p>
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