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	<title>Comments on: Professions Overhaul</title>
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	<link>http://thewoweconomist.com/2009/12/02/professions-overhaul/</link>
	<description>The World of Warcraft, Making Gold &#38; the Economy</description>
	<lastBuildDate>Tue, 08 Dec 2009 01:01:08 -0700</lastBuildDate>
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		<title>By: Kurtosis</title>
		<link>http://thewoweconomist.com/2009/12/02/professions-overhaul/comment-page-1/#comment-69</link>
		<dc:creator>Kurtosis</dc:creator>
		<pubDate>Sun, 06 Dec 2009 22:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://thewoweconomist.com/?p=323#comment-69</guid>
		<description>I just wish they&#039;d add a buy side to the AH.  Currently you can only post &#039;asks&#039;, items you want to sell and the bid/buyout prices you are asking for them.  

But that&#039;s only 1/2 of a real auction house, which also includes a buy/bid side, where people also post what they want to buy and the price they are willing to buy it for.  

Markets are liquid when the bid/ask coincides in enough volume that deals get done and the market is constantly gets cleared, and illiquid when that does not occur.

That one change would make the WoW economy much more interesting, imho.</description>
		<content:encoded><![CDATA[<p>I just wish they&#8217;d add a buy side to the AH.  Currently you can only post &#8216;asks&#8217;, items you want to sell and the bid/buyout prices you are asking for them.  </p>
<p>But that&#8217;s only 1/2 of a real auction house, which also includes a buy/bid side, where people also post what they want to buy and the price they are willing to buy it for.  </p>
<p>Markets are liquid when the bid/ask coincides in enough volume that deals get done and the market is constantly gets cleared, and illiquid when that does not occur.</p>
<p>That one change would make the WoW economy much more interesting, imho.</p>
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		<title>By: HolyWarrior</title>
		<link>http://thewoweconomist.com/2009/12/02/professions-overhaul/comment-page-1/#comment-67</link>
		<dc:creator>HolyWarrior</dc:creator>
		<pubDate>Sun, 06 Dec 2009 21:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://thewoweconomist.com/?p=323#comment-67</guid>
		<description>OMG. I love the research ability idea. It makes so much sense. Good call Morning star and good article wowecon :)</description>
		<content:encoded><![CDATA[<p>OMG. I love the research ability idea. It makes so much sense. Good call Morning star and good article wowecon <img src='http://thewoweconomist.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: morningstar</title>
		<link>http://thewoweconomist.com/2009/12/02/professions-overhaul/comment-page-1/#comment-63</link>
		<dc:creator>morningstar</dc:creator>
		<pubDate>Thu, 03 Dec 2009 12:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://thewoweconomist.com/?p=323#comment-63</guid>
		<description>it doesnt have to be a skill point for deconstructing, why not allow other professions to benifit from items in the same way enchanters can.

A deconstruction option that returns raw mats would give the ability to skill up using the mats as well as providing an alternative to lets de that item and get another void crystal.
Surely it would make sense that a blacksmith could take a sword or plate chest and smelt it back into a few bars of metal, perhaps not as many as used to make it but some at least. Or a tailor recovering mats from a robe.

Or another approach is to add a research ability, much like glyphs. A big epic gun drops in toc, an engineer uses research on it, the gun it taken to bits and destroyed, but you receive schematic 1-a or 1-b etc from gun, if you combine all 8 schematics (ala darkmoon cards) you get blueprint and you can learn to make this item. 

The tradeskills in wow could be expanded to provide much more functionality than they currently have, especially at end game where the only tradeskill used in a day to day way is the disenchant function of enchanting.</description>
		<content:encoded><![CDATA[<p>it doesnt have to be a skill point for deconstructing, why not allow other professions to benifit from items in the same way enchanters can.</p>
<p>A deconstruction option that returns raw mats would give the ability to skill up using the mats as well as providing an alternative to lets de that item and get another void crystal.<br />
Surely it would make sense that a blacksmith could take a sword or plate chest and smelt it back into a few bars of metal, perhaps not as many as used to make it but some at least. Or a tailor recovering mats from a robe.</p>
<p>Or another approach is to add a research ability, much like glyphs. A big epic gun drops in toc, an engineer uses research on it, the gun it taken to bits and destroyed, but you receive schematic 1-a or 1-b etc from gun, if you combine all 8 schematics (ala darkmoon cards) you get blueprint and you can learn to make this item. </p>
<p>The tradeskills in wow could be expanded to provide much more functionality than they currently have, especially at end game where the only tradeskill used in a day to day way is the disenchant function of enchanting.</p>
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