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	<title>Comments on: Cataclysm:  Guild Economics</title>
	<atom:link href="http://thewoweconomist.com/2009/11/06/cataclysm-guild-economics/feed/" rel="self" type="application/rss+xml" />
	<link>http://thewoweconomist.com/2009/11/06/cataclysm-guild-economics/</link>
	<description>The World of Warcraft, Making Gold &#38; the Economy</description>
	<lastBuildDate>Tue, 08 Dec 2009 01:01:08 -0700</lastBuildDate>
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		<title>By: Cuddlebunny</title>
		<link>http://thewoweconomist.com/2009/11/06/cataclysm-guild-economics/comment-page-1/#comment-24</link>
		<dc:creator>Cuddlebunny</dc:creator>
		<pubDate>Mon, 09 Nov 2009 18:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://thewoweconomist.com/?p=169#comment-24</guid>
		<description>I don&#039;t think the retention bonus would be something you would necessarily plan for, but rather a reward for guilds who already meet the requirements. 

I can&#039;t think of any reward that could be implemented which would cause such a misuse of the system, especially where the rewards for other &quot;talents&quot; are merely &quot;nice&quot; and not &quot;ZOMGgamebreaking&quot;.

Gold? Sure, it would be a one time nice thing, but in today&#039;s WoW gold all but falls from the sky. Instead of logging on once a day on 20 alts, running a few dailies each day for that year would net gains so far and beyond anything Blizz would give away.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think the retention bonus would be something you would necessarily plan for, but rather a reward for guilds who already meet the requirements. </p>
<p>I can&#8217;t think of any reward that could be implemented which would cause such a misuse of the system, especially where the rewards for other &#8220;talents&#8221; are merely &#8220;nice&#8221; and not &#8220;ZOMGgamebreaking&#8221;.</p>
<p>Gold? Sure, it would be a one time nice thing, but in today&#8217;s WoW gold all but falls from the sky. Instead of logging on once a day on 20 alts, running a few dailies each day for that year would net gains so far and beyond anything Blizz would give away.</p>
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		<title>By: Rahl</title>
		<link>http://thewoweconomist.com/2009/11/06/cataclysm-guild-economics/comment-page-1/#comment-23</link>
		<dc:creator>Rahl</dc:creator>
		<pubDate>Mon, 09 Nov 2009 10:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://thewoweconomist.com/?p=169#comment-23</guid>
		<description>Retention bonus is too easy to fake.
Sign up a load of level 1s log in for a few seconds per week to keep em &quot;active&quot; and 1 year later you get big bonuses!

The other thing i remember Blizz mentionng is that only the to 20 guild members will contribute towards guild progression. I doubt retention would work for more than 20 players..</description>
		<content:encoded><![CDATA[<p>Retention bonus is too easy to fake.<br />
Sign up a load of level 1s log in for a few seconds per week to keep em &#8220;active&#8221; and 1 year later you get big bonuses!</p>
<p>The other thing i remember Blizz mentionng is that only the to 20 guild members will contribute towards guild progression. I doubt retention would work for more than 20 players..</p>
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		<title>By: Java</title>
		<link>http://thewoweconomist.com/2009/11/06/cataclysm-guild-economics/comment-page-1/#comment-22</link>
		<dc:creator>Java</dc:creator>
		<pubDate>Fri, 06 Nov 2009 18:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://thewoweconomist.com/?p=169#comment-22</guid>
		<description>@ Mesh,  future posts I will try and go with Bold / Italics so the text isn&#039;t screwed up.   This is a template,  and I&#039;ll take that into consideration in the future.

@ Cazenovia,  excellent points.  I&#039;m not sold on how Blizzard should do it which is why I didn&#039;t really commit to a gold reward (not tabling it)  but when you look at basic action/reaction type principles,  you can change behaviors and who&#039;s not tired of being a guild jumper,  dealing with guild jumpers,  dealing with unruly guild members,  bad guild management and what not.   I like the concept because I think if it&#039;s used properly Guilds and Players can benefit.  Of course what it should be,  I posted on it because I&#039;m very interested in the art of the possible.</description>
		<content:encoded><![CDATA[<p>@ Mesh,  future posts I will try and go with Bold / Italics so the text isn&#8217;t screwed up.   This is a template,  and I&#8217;ll take that into consideration in the future.</p>
<p>@ Cazenovia,  excellent points.  I&#8217;m not sold on how Blizzard should do it which is why I didn&#8217;t really commit to a gold reward (not tabling it)  but when you look at basic action/reaction type principles,  you can change behaviors and who&#8217;s not tired of being a guild jumper,  dealing with guild jumpers,  dealing with unruly guild members,  bad guild management and what not.   I like the concept because I think if it&#8217;s used properly Guilds and Players can benefit.  Of course what it should be,  I posted on it because I&#8217;m very interested in the art of the possible.</p>
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		<title>By: Cazenovia</title>
		<link>http://thewoweconomist.com/2009/11/06/cataclysm-guild-economics/comment-page-1/#comment-21</link>
		<dc:creator>Cazenovia</dc:creator>
		<pubDate>Fri, 06 Nov 2009 17:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://thewoweconomist.com/?p=169#comment-21</guid>
		<description>The retention bonus bothers me a bit.  Most of Blizz&#039;s bonuses seem intended to encourage the player to stay within the guild, rather than encouraging the guild to keep the player.  At what point do guilds start offering monetary rewards to members for staying longer when they want to leave?  What would ensure that it doesn&#039;t turn into a business model for guilds in itself - recruit a bunch of lowbies/alts/terrible players no one else wants, pay &#039;em to stay, reap the rewards for the guild.

I&#039;d hate to see a guild be punished because people leave to find a guild that better meshes with their personality/raid times/etc.  If it&#039;s based on individual members, you face the possibility of monetary rewards for staying &#039;til a certain time/date/whatever.  If it&#039;s based on a percentage - what does that end up doing to guilds that have a trial period?  Either they invite people later or end up more inclined  to keep the people they invite, regardless of how well they fit/how good a player they are.

Interesting thoughts, though, and I may be back later once I&#039;ve mulled over the rest some more.</description>
		<content:encoded><![CDATA[<p>The retention bonus bothers me a bit.  Most of Blizz&#8217;s bonuses seem intended to encourage the player to stay within the guild, rather than encouraging the guild to keep the player.  At what point do guilds start offering monetary rewards to members for staying longer when they want to leave?  What would ensure that it doesn&#8217;t turn into a business model for guilds in itself &#8211; recruit a bunch of lowbies/alts/terrible players no one else wants, pay &#8216;em to stay, reap the rewards for the guild.</p>
<p>I&#8217;d hate to see a guild be punished because people leave to find a guild that better meshes with their personality/raid times/etc.  If it&#8217;s based on individual members, you face the possibility of monetary rewards for staying &#8217;til a certain time/date/whatever.  If it&#8217;s based on a percentage &#8211; what does that end up doing to guilds that have a trial period?  Either they invite people later or end up more inclined  to keep the people they invite, regardless of how well they fit/how good a player they are.</p>
<p>Interesting thoughts, though, and I may be back later once I&#8217;ve mulled over the rest some more.</p>
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		<title>By: mesh</title>
		<link>http://thewoweconomist.com/2009/11/06/cataclysm-guild-economics/comment-page-1/#comment-20</link>
		<dc:creator>mesh</dc:creator>
		<pubDate>Fri, 06 Nov 2009 17:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://thewoweconomist.com/?p=169#comment-20</guid>
		<description>nice review!
Just a tip though.. you can&#039;t see yellow text at all when reading from RSS readers that use white background. Might want to rethink using it.

Cheers!</description>
		<content:encoded><![CDATA[<p>nice review!<br />
Just a tip though.. you can&#8217;t see yellow text at all when reading from RSS readers that use white background. Might want to rethink using it.</p>
<p>Cheers!</p>
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