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	<title>Comments on: Patch 3.3 &#8211; LFG &amp; Economic Impact</title>
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	<description>The World of Warcraft, Making Gold &#38; the Economy</description>
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		<title>By: Malanigra</title>
		<link>http://thewoweconomist.com/2009/10/30/patch-3-3-lfg-economic-impact/comment-page-1/#comment-28</link>
		<dc:creator>Malanigra</dc:creator>
		<pubDate>Thu, 12 Nov 2009 00:03:39 +0000</pubDate>
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		<description>The main problem for the potential for an economic benefit from this, though would lie in the cross realm factor.

If any one realm has an influx of enchanters, vs a realm that doesn&#039;t, mats will start becoming more and more sparse, dream shards especially, do to the disenchanted item going elsewhere unreachable by the target market. The same holds true with boe drops and other blue drops that now have a good chance of entering someone else&#039;s economy.

This may, however, balance out reduced difficulty of obtaining such items, and help keep demand stabilized to prices.</description>
		<content:encoded><![CDATA[<p>The main problem for the potential for an economic benefit from this, though would lie in the cross realm factor.</p>
<p>If any one realm has an influx of enchanters, vs a realm that doesn&#8217;t, mats will start becoming more and more sparse, dream shards especially, do to the disenchanted item going elsewhere unreachable by the target market. The same holds true with boe drops and other blue drops that now have a good chance of entering someone else&#8217;s economy.</p>
<p>This may, however, balance out reduced difficulty of obtaining such items, and help keep demand stabilized to prices.</p>
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